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03 · Access

Design for the edges first.

The clearest, most resilient experience is usually the one that works for more bodies, devices, and contexts.

The idea

Accessibility is not a checklist at the end. It is a quality bar for the whole experience.

Good interfaces leave room for different ways of seeing, hearing, moving, reading, and thinking. Semantic structure, clear focus, and generous contrast make the experience better for everyone.

Try this
01

Keep the hierarchy understandable without color, animation, or hover.

02

Make keyboard focus visible and every important action reachable.

03

Write labels and errors that help someone recover, not just report a problem.

Field notes

See it in practice

A few places to
start looking.